Virtual Reality Research & Technology Commercialization
reality (VR) is a state-of-the-art technologically advanced
system that allows users to be transported into a ‘virtual
world.’ Users are engaged in a fully immersive VR experience
through a combination of technologies. A variety of VR
systems have been developed and investigated from low- to
high-tech systems, including HMDs, CAVE, ImmersaDesk, etc.
reality is part of a booming wearable technology industry
that took steps toward a big breakout in 2014. VR has been
on the verge of taking off for decades due to its high price
and nauseating effects. In mid-2014, Facebook’s $2B
acquisition of Oculus Rift brought Virtual Reality and
Augmented Reality into the mainstream field of view. Mark
Zuckerburg was clear on the rationale behind it: The future
of popular computing is the distraction-free, heads-up
communication enabled by AR and VR.
VR headsets offer more than a mere doorway into wire-frame
worlds. Are we finally about to lay our hands on the decent
VR headset we’ve all be waiting for?
Current VR Research
Touchless VR Interaction
Touchless interaction is an important experience of VR. We focus on research of touchless device and development of SDK.
Fast Motion Tracking
Fast motion tracking is critical for VR system. A good motion tracking device and software make the VR system response smoothly.
Various 3D Stereoscopic Display
We have various algorithm and SDK for various 3D stereoscopic display up-down stereoscopic images/video, right-left pair images, and so on.
VR for Autism Treatment
This is a VR application on autism treatment.