Virtual Reality Research & Technology Commercialization
reality (VR) is a state-of-the-art technologically advanced
system that allows users to be transported into a ‘virtual
world.’ Users are engaged in a fully immersive VR experience
through a combination of technologies. A variety of VR
systems have been developed and investigated from low- to
high-tech systems, including HMDs, CAVE, ImmersaDesk, etc.
Virtual reality is part of a booming wearable technology industry that took steps toward a big breakout in 2014. VR has been on the verge of taking off for decades due to its high price and nauseating effects. In mid-2014, Facebook’s $2B acquisition of Oculus Rift brought Virtual Reality and Augmented Reality into the mainstream field of view. Mark Zuckerburg was clear on the rationale behind it: The future of popular computing is the distraction-free, heads-up communication enabled by AR and VR.
The latest VR headsets offer more than a mere doorway into wire-frame worlds. Are we finally about to lay our hands on the decent VR headset we’ve all be waiting for?
Our current VR research focuses on:
- • Touchless VR Interaction
- • Fast Motion Tracking
- • Various 3D Stereo Display
- • VR for Autism Treatment
Some of our previous commercialized VR products are as follows:
- • 3D Quad-Buffered Stereographics Accelerators with High Resolutions
- • PC-VR Systems
- • Data Gloves
- • VR Software Products (including Source Code Products): Several VR-based SDKs of 3D terrain, GIS, and image processing & computer vision for multiple stereo views and HMDs have been used in 20+ countries.
For more our VR events and publications, please click here.