Jecko

VR Lab

Virtual Reality Research & Technology Commercialization

Virtual reality (VR) is a state-of-the-art technologically advanced system that allows users to be transported into a ‘virtual world.’ Users are engaged in a fully immersive VR experience through a combination of technologies. A variety of VR systems have been developed and investigated from low- to high-tech systems, including HMDs, CAVE, ImmersaDesk, etc.

Virtual reality is part of a booming wearable technology industry that took steps toward a big breakout in 2014. VR has been on the verge of taking off for decades due to its high price and nauseating effects. In mid-2014, Facebook’s $2B acquisition of Oculus Rift brought Virtual Reality and Augmented Reality into the mainstream field of view. Mark Zuckerburg was clear on the rationale behind it: The future of popular computing is the distraction-free, heads-up communication enabled by AR and VR.

The latest VR headsets offer more than a mere doorway into wire-frame worlds. Are we finally about to lay our hands on the decent VR headset we’ve all be waiting for?

Our current VR research focuses on:

  • • Touchless VR Interaction
  • • Fast Motion Tracking
  • • Various 3D Stereo Display
  • • VR for Autism Treatment

Some of our previous commercialized VR products are as follows:

  • • 3D Quad-Buffered Stereographics Accelerators with High Resolutions
  • • PC-VR Systems
  • • Data Gloves
  • VR Software Products (including Source Code Products): Several VR-based SDKs of 3D terrain, GIS, and image processing & computer vision for multiple stereo views and HMDs have been used in 20+ countries.

For more our VR events and publications, please click here.